![]() Lolth, goddess of all drow, spiders, evil, darkness, chaos and assassins (also a core power and a nondeity power).Gruumsh, god of orcs (also a monster power).Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power).Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power).Boccob, god of magic, arcane knowledge, balance and foresight."intermediate" comes from the Greyhawk setting, and is not used in the Player's Handbook, but it is used in other v3.5 Edition materials. Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. They selected and altered deities to correspond to "iconic" aspects of core D&D. ![]() There are over 100 deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. ![]() As such, those prior materials are covered in the setting-specific lists of deities. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. Hence they appear on both lists.īefore 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradin, for example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well. Note that there is some overlap between the categories. This includes the demon princes and archdevils as well as some other godlike beings.
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